It adds some spice to the challenge but occasionally gets annoying.Īnother minor A.I. Then again, they also have a weird psychic ability to instantly find your position as soon as you fire the first shot, no matter how good your cover is. They’ll react to your movements appropriately, adhering less to scripted actions than most of their WWII game cousins. Rather than just hanging out in whatever bunker they’ve hunkered down in, the bad guys can and will abandon ship to make for better cover. Thanks to a bump up in the game’s A.I., enemies are smarter than before. Regardless of the squad, the gameplay follows the flow of locating the enemy, fixing them in place with suppression fire, then moving into position and flanking them with the assault squad.īut despite the seemingly simple strategy, Earned in Blood is anything but easy. For the majority of the game, you control two squads: a fire team and an assault team (occasionally you’ll also have control of a tank squad). It’s a bummer that you can only give commands to the squad rather than individual soldiers, but this system still works well.Īnd it’s a good thing it does, because the entire game is based on the simple principle of find, fix and flank. With the efficient point and click command cursor, you can move squads under your command to specific positions, rally to your point or fire on enemy encampments. Even if you never visited Road to Hill 30, you’ll be out in the field like a top squad leader in no time thanks to the game’s simple command structure. It sure doesn’t take long to get to the action. The entire game is told by Hartsock as a flashback, though when the bullets are flying, you’ll forget all about it. Joe Hartsock, a soldier whose path crossed Sgt. Earned in Blood actually picks up during the events of the previous game, but from the perspective of Cpl.
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